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Superhot hotswitch record
Superhot hotswitch record




superhot hotswitch record

The demo where the T-Rex turns the corner of a hallway and walks right at you, and then stands in front of you and roars (I've had many nightmares where a T-Rex or some other impossibly large creature was coming at me and I couldn't move), and this part on Super Hot. it just has a sort of subtle creepyness to it that's really unnerving.Įdit2: there are only two (three if you count vrchat) things that have made me nope the fuck out and take my headset off so far. I might throw my headset across the room.Įdit: I could totally see this game becoming some kind of Polybius level urban legend. I'm a total wuss and I don't think I could handle something like that in vr. The place where it asks you to "destroy the pyramid" for a second time, are there any jump scares or anything creepy that happens after I do that? I don't want to make it seem like I'm a wuss but. It works much less well when you're moving around and using lots of positional tracking, but is great for a game like Fallout 4 that supports FPS movement and has a giant world. There's an "Enable Always-on Reprojection" setting in SteamVR that is great for games where you're not roomscaling much - it lets you push well below the 90 FPS ideal while keeping silky smooth rendering around you.

superhot hotswitch record

With SteamVR the supersampling updates without needing to restart, which helps with the testing. You'll start to notice unrendered black around the corners of the screen from the game not being able to keep up when you turn your head, at which point I dial it back until that stops. I know I've pushed it too far when the game can't keep up with my headtracking. I can definitely notice the asnync reprojection when I get in really graphically intensive areas, but having the game always look drastically better (almost twice as much resolution!) is well worth any minor graphical glitches for such a great looking game. The tradeoff is there is a slight lag on controller tracking that doesn't bother me in-game but is defnitely there if you look for it (opening the steam overlay actually lets you compare the real time steam VR tracking with your lagged fallout hands, which is neat) - and in exchange I get silky smooth rendering with the game looking waaaaaay better than 1.0x super sampling and their terrible TSAA on. I am definitely not getting a solid 90 FPS, and really not very close to it. Some people seem really sensitive to it, while others like me can deal with quite a lot of it.įor example, I play Fallout 4 at 1.8 supersampling with SteamVR's async reprojection on. Super helpful right? I don't really mess with % of frames reprojected or anything like that, as everyone reacts differently to that kind of stuff. I really just go with "as pretty as possible before shit gets weird".






Superhot hotswitch record